ALL ART BURNS

It does, you know. You just have to get it hot enough.

Wednesday, December 7, 2005

Industrial Design Self-Study Program

“Weren’t you going to school or something?”

I really hate not being in school right now but I won’t be pursuing my degree until next fall for personal reasons.

Until I can go back to school, I’m putting myself on a little Industrial Design self-study program. The plan is to focus on reading and reviewing books, spending time in the local museums with a sketchbook, coming up to speed on Vectorworks and Solidworks, and taking classes in both figure drawing and Japanese language classes. (If you know of any Japanese classes in Pittsburgh that aren’t university classes, please let me know). There’s also another furniture project I’d like to work on, but that requires bringing the garage out of the last century and into this one. There’s just not much I can do with a single 15A circuit that’s shared with the lights and garage door openers.

Books to be reviewed:

  • The Chair, Galen Cranz
  • Industrial Design Reader, Carma Gorman (ed.)
  • Shaping Things, Bruce Sterling
  • Security and Usability, Cranor and Garfinkel

Anything else I should add to the list?

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posted by jet at 10:01  

Monday, November 28, 2005

Burning Man Art Projects of Past Years

If you want to see a bunch of photos and a bit of video of the projects I’ve done (or helped with) for Burning Man, hop over to TOTALFUCKINGARMAGEDDON.

Didn’t go last year or this year, and might not go again for a few more years due to school, but I keep thinking of things to do for the next year that I am able to attend…

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posted by jet at 19:33  

Sunday, November 27, 2005

Furniture 2

I’m finally finished with my first indoor furniture project.

“But before I tell you that story, I have to tell you this one.” — Howard Waldrop

Some Things I Believe

The Dependency Tree of Great Works

  1. To create Great Works, you must think bigger than life.
  2. To think bigger than life, you must not just ignore, but actively refute the fundamental laws of time and space.
  3. To refute the laws of time and space, you must be aggressively ignorant, delusional on a grand scale, or dangerously schizophrenic. Pick the one that gets you laid.
  4. Stop screwing around getting laid and get back to work.

If you only try what you know can be done, you’ll never do anything new or different. Everything you do will just be a copy of someone else’s work, and who wants to be a copycat?

Time and cost estimates for first generation products are lies. “I’ve never done anything like that before, but I can do it in two weeks and for $10,000.” 6 weeks and $100,000 later you’re finished and it’s still not what they wanted

You won’t finish an original design in the amount of time you thought you would. Mentally prepare yourself now to cut something out or move the deadline. If it’s for Burning Man, you’ll cut the design by half and still be finishing it on the playa.

Now I can tell you this story.

I signed up for an introductory furniture making class at The Crucible and needed a project. I started out wanting to make a simple entertainment center. (Well, I actually started out wanting to make a throne, but it was suggested by someone who has a say in these sorts of things that perhaps I should make something a bit more practical that we actually need.) We looked around the house for something I could make and finally admitted that while it was functional, our Ikea Tubeholden entertainment center simply didn’t match our collection of Mission and Gothic furniture.

Make a simple entertainment center out of tube steel and wood that reflects our existing furniture? “No problem!”

Well, there were some problems. Rather than tell a long, drawn-out story, I’ll summarize a few of the screwups and setbacks.

What you draw isn’t what you build, the model is what you build

What you draw is an abstract representation of what you want to end up with. Somewhere between the drawing and the making reality throws a big wrench in the works. In my particular case, the two big wrenches were “too many small pieces that need to be welded together” and “where do you think the other side of a bolt goes, dumbass?” The lesson learned here is do multiple refinements of drawings, then make a model. I didn’t make a model because “it’s so simple I don’t need a model.” It doesn’t matter if it’s two popsicle sticks glued to a coathanger, make the damn model.

Don’t try to learn a new tool and do a new thing with the tool at the same time

I started laying out the strap hinges in Illustrator even though I’d never used it before because “I need to learn Illustrator”. Two hours later I went to find my french curves and a pad of drawing paper. After drawing out something I liked, I scanned it and imported it into Illustrator to clean up, resize and print out as a template. (This would probably have been a good project for Vectorworks, and I’m decent in Vectorworks, but I was frustrated with computers in general and knew I could do it right on paper.) Lesson learned: don’t learn new tools if you’re doing something you’ve never done before. Learn new tools doing something you’ve already done. (I know this from metalworking, why I don’t apply it to computers is beyond me.)

Don’t believe the hype (or the label, or anything else you didn’t confirm yourself)

A 1×4 is not 1″ x 4″. The paint will not cure as quickly as the label said it would. The depth gauge on the drill is probably busted. It will require more than two coats of stain. Your garage is not a “dust-free environment”.

Ok, so enough of that

Here’s what a class at The Crucible, $500 in raw materials, and an additional few weekends in the garage led to:


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posted by jet at 13:14  

Thursday, November 24, 2005

“How a Designer Grows”

This is cute: “How a Designer Grows: Changes in a Designer’s Self-Worth/Knowledge Over Time”

[/tags]industrial design,humor[/tags]

posted by jet at 07:08  

Monday, October 10, 2005

When the User is the Enemy

A few years ago, we got your typical water cooler at work:

Take a closer look at the buttons, display, and instructions — in case it’s not obvious, that red thing on the bottom right is also a button:

[/tags]industrial design,office humor[/tags]

posted by jet at 20:52  
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