ALL ART BURNS

It does, you know. You just have to get it hot enough.

Sunday, April 15, 2007

school update, 20070414

I haven’t been writing much lately because between work and class, I have about zero free time to think about anything else.

We just finished a large chunk of product design model building and entertainment exercises that I loved but that I am so glad to be done with. My weakest area is drawing, and that’s the area that we cut back on while focusing on 3D models. My visualization studio is also going amazingly well, I really like taking a class where I’m learning theory and tools that I can immediately apply back to work in a couple of weeks when the semester is over.

There are a few things about the design pedagogy at school that aren’t quite right for a non-traditional student, but I’m optimistic that these can be worked out. If the vast majority of your students are straight out of high school it makes perfect sense to tailor a curriculum to fit those students. I seriously needed Drawing I (and would benefit from taking it again!), but there are other classes where I hope that prior experience coursework will let me place out of the intro class and into something a bit more challenging.

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posted by jet at 09:44  

Sunday, March 18, 2007

Another Teakettle Attempt

It only took a few days of boiling water in a pot or the microwave after our Oxo died for us to decide to try yet another teakettle. This time, it’s the Chantal “LIVESTRONG” Loop teakettle, a Livestrong Foundation version of the regular Chantal Loop teakettle.

It lasted all of two weeks before it stopped making a whistling sound, a day later we managed to boil it dry. It’s not clear that this is a design or manufacturing problem, however, as the whistle can be adjusted on this model. It might have been something minor that I could have adjusted or fixed, but I didn’t look at Chantal’s web site until after the kettle had boiled dry. (Note to self: look at customer support site as soon as there’s a problem, don’t wait for something to completely fail.) The store was kind enough to replace it, and the new teakettle has been working just fine for the past couple of months.

Functionally, it’s a nice teakettle. It’s easy to use one-handed and the handle and trigger for the spout are insulated enough that they are only warm to the touch when the teakettle is full of boiling water. The finish is very nice while the design and construction of the body seem to be well thought out and manufactured. I’m not thrilled with the way the handle is attached to the lid — screws go through a metal lid into a plastic handle. Perhaps there are metal inserts in the handle and these are actually bolts, but taking it apart to see is something that would weaken the handle if it turns out there aren’t any metal inserts. The whistle is a nice multi-tone sound that is both pleasant and loud enough to be heard from upstairs.

I’m happy with it so far, but can’t get over the nagging dread that it’s going to fail in some spectacularly new way.

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posted by jet at 10:17  

Saturday, March 17, 2007

Positive and negative examples

A few things I’ve wanted to write about in detail but I’m kinda swamped with work and school.

Ishkur’s Guide to Electronic Music. A collection of graphs showing the history and interconnections between various genres of electronic music. Lots of samples and written descriptions to go along with the graphs.

Processing, a new environment from Ben Fry and Casey Reas. Processing makes it easy for non-programmer types to do simple visualizations of data. Processing built on Java, and programmer types can easily take advantage of the full Java environment if they wish.

A Timeline of Timelines, from Cabinet Magazine.

James Victore will speak at Carnegie Mellon on Monday, March 19 @ 7:00 pm. His topic:
“Graphic Design Just Isn’t That Interesting: A discussion of the role of the designer in relation to ethics, morals and selling crap to people who don’t need it.” Margaret Morrison Breed Hall, Carnegie Mellon, Pittsburgh, PA.

Visual Complexity, a blog about complex visualizations of data.

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posted by jet at 11:23  

Wednesday, February 14, 2007

school update: four weeks into the second semester

The first four weeks of this semester have been a blur of work, travel, red-eye flights, multi-minute fits of coughing in the middle of the night, two bottles of Dayquil(tm), three bottles of cough syrup, morning studio classes followed by afternoons and evenings working. If there were an drug that made people feel the way I have lately, there would be no reason to make it illegal.

We hit the ground running in my studios with projects on showing the evolution of form using only images and relating information about a sightseeing trip using a limited selection of typefaces for the names of the places, lines, and two colors. Cardboard shoes this is not, this is getting into what makes design go. These aren’t “Easy A Art Classes” as a friend of mine calls them, these are “work your ass off and still get it wrong” classes.

You can argue that there is no “right” and “wrong” in the creative space, but in design, there are clearly “rights” and “wrongs”. You’ve used well-designed objects and never noticed they exist and been frustrated with poorly designed objects that you’ve wanted to destroy with a hammer.

So how do you tell “right” from “wrong”? One way Carnegie Mellon’s Design program really does its students a favor is by forcing us to depend on each other for continual feedback during the design process. If I think I’m drawing blue squares and you tell me they look a little too purple and round to be squares, that isn’t saying that blue squares are wrong but that I’m doing a poor job of communicating “blue” and “square”. We go so far as to work on each other’s drawings with tracing paper and explain how to fix each other’s projects.

In my comp sci classes, this level of helping one another would probably have been referred to as “cheating” and we’d have been disciplined. In a design studio, if you walk by someone’s table and see that their perspective is off or that their blue cube looks a bit too green and triangular, you tell them then instead of waiting until they hang the work during a crit or turn it in for grading. Helping each other during the process and being honest with feedback and criticism really improves everyone’s work and their final results. That’s an important lesson — even an Important Life Lesson — that I’d never been exposed to in a classroom.

In the corporate world, even in the semi-egalitarian world of software engineering, this does not happen nearly enough. I’ve close enough working relationships with many of my peers that we can say, “that’s not going to work” or ask for help without worrying about looking ignorant or even incompetent. If I’m in a meeting with someone from product marketing, I can’t say anything remotely like that, even if I put it as politely as possible. Why? Because it’s seen as questioning their competence, and that’s not something one is supposed to do in the workplace. If, as engineers, we can question each other’s work, at what point is not unreasonable for us to question the work of others in our organization?

I’m not suggesting we say, “you suck and your ideas suck” to random people from other departments, but I am suggesting that we start questioning the facts presented by people in other organizations and challenging them to demonstrate the chain of logic that led them to their conclusions. If “%50 of customers think this is an important feature to add”, what do the other %50 think? Are they opposed to the feature? Do they want a different feature? Will it make them like the product any more or any less? How did you determine that %50 of the customers want the feature and whether or not they will want it if it slows down the product? (You did mention to them that this would slow down the product, didn’t you?)

If you’re going to show me a bar graph, be prepared to show me the process that went into generating that bar graph. If I’m going to tell you the new feature you want is going to take N weeks to implement, I need to be able to tell you how I came up with “N”, or at least be willing to honestly admit I picked it at random or padded it with enough time to figure out exactly what it is you’re really asking me to do.

I often get asked exactly what I’m learning, and I often have trouble describing it in simple words. For now, I think I would say that it is the development of “process” as an explicit skill that can be documented and discussed as a component of product development alongside explicit skills like “project management” or “software engineering”.

(And yes, this entry might well have the single most misleading title in this entire journal. )

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posted by jet at 17:17  

Thursday, February 1, 2007

sake bottle calligraphy

Here’s why you should be reading pingmag.

(school update coming soon, I promise.)

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posted by jet at 21:16  
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