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<channel>
	<title>ALL ART BURNS &#187; Design</title>
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	<link>http://www.allartburns.org</link>
	<description>It does, you know.  You just have to get it hot enough.</description>
	<lastBuildDate>Tue, 17 Jan 2012 22:42:29 +0000</lastBuildDate>
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		<title>taxonomy of feedback</title>
		<link>http://www.allartburns.org/2011/11/15/taxonomy-of-feedback/</link>
		<comments>http://www.allartburns.org/2011/11/15/taxonomy-of-feedback/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 22:13:23 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Thinking About Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=288</guid>
		<description><![CDATA[I&#8217;ve started working on a taxonomy of feedback for physical computing. I know, &#8220;aren&#8217;t there enough taxonomies already&#8221;? Well, yes, so what&#8217;s one more&#8230; It&#8217;s not so much that there&#8217;s something wrong with the ones I&#8217;ve found so far, they just tend to be either narrowly focused &#8212; task focused VR or haptics &#8212; or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started working on a taxonomy of feedback for physical computing.  I know, &#8220;aren&#8217;t there enough taxonomies already&#8221;?  Well, yes, so what&#8217;s one more&#8230;  It&#8217;s not so much that there&#8217;s something wrong with the ones I&#8217;ve found so far, they just tend to be either narrowly focused &#8212; task focused VR or haptics &#8212; or are behind a paywall and not easy to share with others.</p>
<p>The goal here is to chart out all the possibilities in an attempt to get people thinking about tactile/haptic feedback from some new angles.  Honestly, if I see one more tactor-anything I&#8217;m going to hit with a hammer.  Enough with the pager motors already!  We have 5 senses (arguably 20-something), let&#8217;s use more of them.</p>
<p>Starting out, I&#8217;m using a simple tree:  person -> body part -> sense</p>
<p>person->finger->pressure (sensitive)<br />
person->finger->temperature (sensitive)<br />
person->arm->elbow->temperature (normal)<br />
person->leg->foot->sole->pressure (weight)</p>
<p>So, two questions:</p>
<p>1) Has someone already done a good job of this and I simply haven&#8217;t found it yet?</p>
<p>2) Is there a preferred format for this sort of thing that&#8217;s easy to mail around and text edit?</p>
<p>(p.s. Yes it&#8217;s arguably a folk taxonomy but I&#8217;m in no mood for pedantry.)</p>
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		<item>
		<title>&#8220;I want to be a designer because&#8230;&#8221; 2011 edition</title>
		<link>http://www.allartburns.org/2011/10/28/i-want-to-be-a-designer-because-2011-edition/</link>
		<comments>http://www.allartburns.org/2011/10/28/i-want-to-be-a-designer-because-2011-edition/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 03:11:46 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Becoming a Designer]]></category>
		<category><![CDATA[Being a Designer]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=280</guid>
		<description><![CDATA[Slowly catching up on all the blogging stuff I ignored while building a lasersaur and doing Stuff That Pays the Bills. In 15 words or less, complete this sentence: &#8220;I want to be a designer because&#8230;&#8221; &#8220;they solve problems, and I want to teach other people how to solve their problems.&#8221;]]></description>
			<content:encoded><![CDATA[<p>Slowly catching up on all the blogging stuff I ignored while building a lasersaur and doing Stuff That Pays the Bills.</p>
<p>In 15 words or less, complete this sentence:  &#8220;I want to be a designer because&#8230;&#8221;</p>
<p>&#8220;they solve problems, and I want to teach other people how to solve their problems.&#8221;</p>
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		<title>experimenting with a shapeways store</title>
		<link>http://www.allartburns.org/2011/01/17/experimenting-with-a-shapeways-store/</link>
		<comments>http://www.allartburns.org/2011/01/17/experimenting-with-a-shapeways-store/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 03:21:27 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Thinking About Design]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=268</guid>
		<description><![CDATA[I&#8217;m starting to experiment with a shapeways store. Currently there&#8217;s just an antenna mount of interest only amateur radio people, but I&#8217;m working on a few more items on the store that I am prototyping with my Makerbot Cupcake before uploading to Shapeways.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m starting to experiment with a <a href="http://www.shapeways.com/hisdesign?user_id=263">shapeways store</a>.</p>
<p>Currently there&#8217;s just an antenna mount of interest only amateur radio people, but I&#8217;m working on a few more items on the store that I am prototyping with my <a href="http://wiki.makerbot.com/cupcake">Makerbot Cupcake</a> before uploading to Shapeways.</p>
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		<title>&#8220;So why would someone own a 3D printer&#8230;</title>
		<link>http://www.allartburns.org/2010/12/19/so-why-would-someone-own-a-3d-printer/</link>
		<comments>http://www.allartburns.org/2010/12/19/so-why-would-someone-own-a-3d-printer/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 01:54:05 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=264</guid>
		<description><![CDATA[&#8230;or be glad that their neighbor did?&#8221; Recently I picked up a Barnes and Noble NOOKColor. It&#8217;s an Android-based, e-reader/tablet with a good web browser and PDF display package. I don&#8217;t plan on buying many e-books (I prefer paper), but having something bigger than a phone and smaller than a laptop that can display a [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;or be glad that their neighbor did?&#8221;</p>
<p>Recently I picked up a Barnes and Noble <a href="http://www.barnesandnoble.com/nookcolor/index.asp">NOOKColor</a>.   It&#8217;s an Android-based, e-reader/tablet with a good web browser and PDF display package.  I don&#8217;t plan on buying many e-books (I prefer paper), but having something bigger than a phone and smaller than a laptop that can display a PDF or browse a &#8220;howto&#8221; site while I&#8217;m in the studio is seriously useful.</p>
<p>Except for one slight problem.</p>
<p>Like most tablets/e-readers, it&#8217;s meant to be hand-held and not parked on a bench.  If I lay it flat on my bench it&#8217;s hard to read, and while it was amusing to have my hand model hold it, that didn&#8217;t work well either.</p>
<p>So after a frustrating day of trying to use it to browse instructions on some MakerBot mods&#8230;</p>
<p>[facepalm]</p>
<p>&#8230; a <a href="http://www.thingiverse.com/thing:5218">trivial NOOKColor holder</a>.</p>
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		<title>Latest Design/Digifab Experiment: From Cupcake to Shapeways</title>
		<link>http://www.allartburns.org/2010/12/08/latest-designdigifab-experiment-from-cupcake-to-shapeways/</link>
		<comments>http://www.allartburns.org/2010/12/08/latest-designdigifab-experiment-from-cupcake-to-shapeways/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 03:34:04 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=259</guid>
		<description><![CDATA[[This is going to get a bit nerdy, but don't worry, I save the hardcore stuff for my nerd blog.] I had an idea recently for a different way of making ground plane antennas for the 2M band. Don&#8217;t worry about what they actually are, suffice it to say that they occupy a lot of [...]]]></description>
			<content:encoded><![CDATA[<p>[This is going to get a bit nerdy, but don't worry, I save the hardcore stuff for my <a href="http://www.flatline.net/journal">nerd blog</a>.]</p>
<p>I had an idea recently for a different way of making ground plane antennas for the 2M band.  Don&#8217;t worry about what they actually are, suffice it to say that they occupy a lot of volume and are a pain to transport.  Imagine a pyramid made out of four 60cm coathangers with another 60cm coathanger coming out the top of the pyramid and you&#8217;ve got a typical ground plane antenna.  On the other hand, they&#8217;re cheap, easy to build and can be tuned/adjusted with the SWR meter in a decent VHF radio.</p>
<p>(Ok, that&#8217;s pretty much all the geek stuff out of the way.  See, that wasn&#8217;t so bad, was it?)</p>
<p>So here&#8217;s the problem.  What if you want to toss a ground plane antenna in the back of your car, carry it somewhere on your bicycle, or have it as part of an emergency &#8220;go bag&#8221;?   Are you really going to cart around a delicate bit of metal sculpture that occupies a rectangle a half-meter on each side and a meter tall?  No, you aren&#8217;t.</p>
<p>This became a problem with an interesting combination of design and fabrication:  How I could make it easier to transport and store but still be easy to set up and function correctly as an antenna?  The idea of making it fold up seemed like the most obvious solution, but folding means moving parts which means more chance of coming apart.   However, most people use this sort of antenna in a fixed location, often inside an attic or outside resting on a flat surface.   At worst it might be used outside in windy situation and I&#8217;m thinking about a second version for that sort of environment.  I started my process with the traditional sketching but instead of making foamcore models I decided to fire up the <a href="http://www.makerbot.com">MakerBot Cupcake</a> I built last winter and start out with ABS prototypes.</p>
<p>Total time spent modeling and printing each iteration was about an hour, and it was easy to fit that in at night after dinner over a few nights.  The first few didn&#8217;t work very well but I quickly hit one that did work and that was a relatively simple piece of plastic.  (Ok, it worked better after a bit of filing and sanding, but it worked.)  Within a few minutes I&#8217;d bent and cut some welding rod, soldered a stick of it to an adapter, tweaked the resonance a bit, and I had a working antenna for not very much money.</p>
<p>The problem quickly became &#8220;How do I share this with other amateur radio operators?&#8221;   Sure, I posted the <a href="http://www.thingiverse.com/thing:4926">STL on Thingiverse</a>, but you have to own or know someone with a 3D printer for that to be of any use.</p>
<p>I think the answer is going to be <a href="http://www.shapeways.com">Shapeways</a>.  I&#8217;ve ordered printed items from them in the past and while they aren&#8217;t cheap, they have wonderful print quality and ship worldwide.   I&#8217;ve started the process of setting up a store there and in the spirit of Amateur Radio will offer my antenna mount for minimal markup.</p>
<p>In a few months we&#8217;ll see how this experiment worked:  Can a design concept prototyped on a hobby 3D printer be turned around and sold for a small profit by a commercial fabrication shop?  What are the unexpected surprises or hidden gotchas that need to be solved for this to be more than a hobby and instead a viable business model?</p>
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		<item>
		<title>&#8220;I want to be a designer because&#8230;&#8221; 2010 edition</title>
		<link>http://www.allartburns.org/2010/08/20/i-want-to-be-a-designer-because-2010-edition/</link>
		<comments>http://www.allartburns.org/2010/08/20/i-want-to-be-a-designer-because-2010-edition/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 02:30:42 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Being a Designer]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Thinking About Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=240</guid>
		<description><![CDATA[As documented earlier, complete this statement every year while limiting your answer to 15 words or less, &#8220;I want to be a designer because &#8230;&#8221; &#8230;I like finding and solving wicked problems, and design is full of them.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.allartburns.org/2006/09/08/i-want-to-be-a-designer-because/">As documented earlier</a>, complete this statement every year while limiting your answer to 15 words or less,</p>
<p>&#8220;I want to be a designer because &#8230;&#8221;</p>
<p>&#8230;I like finding and solving <a href="http://en.wikipedia.org/wiki/Wicked_problem">wicked</a> problems, and design is full of them.</p>
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		<title>&#8220;design meets disability&#8221;, a pre-review review</title>
		<link>http://www.allartburns.org/2010/08/19/design-meets-disability-a-pre-review-review/</link>
		<comments>http://www.allartburns.org/2010/08/19/design-meets-disability-a-pre-review-review/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 01:51:21 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Personal and Random]]></category>
		<category><![CDATA[Thinking About Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=235</guid>
		<description><![CDATA[I&#8217;ve got a backlog of stuff to write about, including this really great book by Graham Pullin, &#8220;design meets disability&#8221;. Things have been hectic at The Job That Does Not Pay Me To Blog so it&#8217;s been hard finding the mental energy to be smart about non-work stuff. Until yesterday, that is, when my partner [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got a backlog of stuff to write about, including this really great book by Graham Pullin, &#8220;design meets disability&#8221;.    Things have been hectic at The Job That Does Not Pay Me To Blog so it&#8217;s been hard finding the mental energy to be smart about non-work stuff.</p>
<p>Until yesterday, that is, when my partner tripped and broke several foot bones that are needed for things like walking and driving and the like.  So not only are crutches involved, but we live in a two-story house with the bath upstairs, kitchen on the first floor, and laundry and storage in the basement.</p>
<p>We knew our 1950s house was nowhere close to ADA when we bought it, and we often joke about how ADA-hostile Pittsburgh is in general.</p>
<p>I guess now we&#8217;ll get some first-hand experience as to just how bad it is and what we &#8212; as designers &#8212; can do to help fix things.</p>
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		<title>Documenting Design</title>
		<link>http://www.allartburns.org/2010/03/26/documenting-design/</link>
		<comments>http://www.allartburns.org/2010/03/26/documenting-design/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 18:12:50 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Thinking About Design]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=223</guid>
		<description><![CDATA[On my recent trip to Japan I took my hand-me-down-but-new-to-me DSLR with the intent of documenting my trip and stuffing my swipe file to the brim. I didn&#8217;t take my video camera because it was too bulky and required too much attention: tapes that have to be managed, batteries to be charged and swapped, etc. [...]]]></description>
			<content:encoded><![CDATA[<p>On my recent trip to Japan I took my hand-me-down-but-new-to-me DSLR with the intent of documenting my trip and stuffing my swipe file to the brim.   I didn&#8217;t take my video camera because it was too bulky and required too much attention: tapes that have to be managed, batteries to be charged and swapped, etc.  Once I got there I quickly regretted not bringing the video camera and picked up a pocket-sized HD video camera, a <a href="http://www.ohgizmo.com/2009/04/02/sony-announces-tgv5-compact-hd-camcorder/">Sony HDR-TGV5</a>. </p>
<p>The DSLR is a great tool for documenting 2d and 3d design, but for 4d design you really need something that can capture video.  (It&#8217;s true that some DSLRs now capture stunning video, but only for short durations and quantities and you&#8217;re still lugging around a full-size camera.)  My &#8220;should have brought the video camera&#8221; regret kicked in as soon as I started experiencing how differently Japanese people interact with technology and their environment.  Sure, I could take lots of photos and copious notes, but those aren&#8217;t nearly as good as 10-15 seconds of video.</p>
<p>It&#8217;s not just recording video that&#8217;s important, it&#8217;s being able to record video conveniently, in high quality, then easily move the video off the camera.   With my full-size, miniDV video camera it&#8217;s pretty much impossible to take quick snippets of video given the overhead of getting it in/out of the case, turning it on, etc.  On the other hand, the TGV5 is small and light enough that I can carry it in my pocket and within a few seconds have it out and recording video.  (It&#8217;s even faster than getting my Droid out and recording.)   Cheap/free software makes it trivial to take a 10-20 second clip, trim it if needed, then &#8220;Save As&#8221; for Flickr or Vimeo.</p>
<p>As an experiment I&#8217;m starting to document design &#8212; especially 4d design &#8212; using only short video clips.  I&#8217;ve posted a couple of short clips to a new flickr set, &#8220;<a href="http://www.flickr.com/photos/allartburns/sets/72157623688682934/">Japan + Design</a>&#8221; which I&#8217;ll be filling with video and still clips as I get around to processing the backlog of photos.</p>
<p>There&#8217;s no chance of my getting rid of the DSLR any time soon as there&#8217;s  no substitute for huge glass when it comes to taking good photos.  However, I have stopped lugging it around unless I&#8217;m intentionally on a trip to take hiqh quality photos as the TGV5 is becoming my &#8220;go to&#8221; camera for documentation and swipe files.</p>
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		<title>ixd10 mini wrap-up</title>
		<link>http://www.allartburns.org/2010/02/08/ixd10-mini-wrap-up/</link>
		<comments>http://www.allartburns.org/2010/02/08/ixd10-mini-wrap-up/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 06:42:58 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Being a Designer]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/?p=214</guid>
		<description><![CDATA[&#8220;Before I tell you that story, I have to tell you this one.&#8221; &#8212; Howard Waldrop A million or so Internet years ago, I scored an AT&#038;T 3B1 in lieu of back pay and set up a UUCP node by the name of &#8220;flatline&#8221;. I handed out a few shell accounts to friends who not [...]]]></description>
			<content:encoded><![CDATA[<p><i>&#8220;Before I tell you that story, I have to tell you this one.&#8221;</i> &#8212; Howard Waldrop</p>
<p>A million or so Internet years ago, I scored an AT&#038;T 3B1 in lieu of back pay and set up a UUCP node by the name of &#8220;flatline&#8221;.  I handed out a few shell accounts to friends who not only owned a computer but a modem as well.  In doing this, I had joined a tiny group of people who would soon write an &#8220;@&#8221; sign on their name tags when attending a convention and coordinated &#8220;@-parties&#8221; to get together and exchange email addresses and UUCP connection information.</p>
<p>We were not mainstream computer science types nor were we socially incompetent basement-bound computer geeks.  We were people who believed that electronic communication was the future.  We thought it was great that we could send email for free from the US to other countries and that we could have an international messaging system that transcended operating systems and (most) human languages.   We didn&#8217;t just think it was a good idea, we went out there and made it happen.</p>
<p>I had found, in a way, my tribe.   It was a great feeling to hook up with a crowd that was both diverse in source population but of a similar mind when it came to goals and activities.  We were libertarians, democrats, dead-heads, skate punks and full-on computer nerds, we argued about damn near everything, except we all agreed that electronic communication was the future.</p>
<p>When I moved to the Bay Area to work at startups I had a similar feeling, but the crowd was too big and the connections too many to have that real feeling of &#8220;my tribe&#8221;.   There were so many of us that we belonged to something larger than a tribe but smaller than a nation.  It was good, but not as good as the small tribe.</p>
<p><i>&#8220;Now that I told you that story, I can tell you this one.&#8221;</i></p>
<p>For the second year in a row I&#8217;ve attended the IXDA &#8220;Interaction&#8221; conference.  It&#8217;s a small, focused conference of people who are interested in interaction design in all its forms.  </p>
<p>Last year I was still in design school and <a href="http://www.allartburns.org/2009/02/09/interaction-09-omnibus-post/" target="_new">went completely fanboy</a> after the event.   Now I&#8217;m not ashamed of that because the thing I love about going fanboy (or seeing one of my friends go fanboy/fangirl) is the honesty of the emotion.  The self defense drops away, the unfiltered gushing cranks up, and while everyone is a little embarrassed afterwards there&#8217;s no doubt that the emotions and feelings expressed were honest if not a bit poorly worded.</p>
<p>This year I still &#8220;feel the design love&#8221; as we say at Carnegie Mellon, but I feel something different as well.  I feel like I&#8217;ve found a new tribe of people from diverse backgrounds but with similar goals.  Whether or not I&#8217;ll end up being a member remains to be seen but I&#8217;m looking for ways to prove myself.</p>
<p>For three days we&#8217;ve talked about all sorts of little-d and big-d design over meals and at bars.   We&#8217;ve sat in boring talks and talks we wish would have went on for hours.  We&#8217;ve traded business cards, scribbled notes on napkins and yelled ourselves raw over DJs playing dance music. We&#8217;ve drank too much, ate too much, and probably pissed off all of our twitter followers with a seemingly endless stream of #ixd10 tagged messages.  </p>
<p>And I&#8217;d do it all over in a minute.</p>
<p>Ok, maybe a week or two. I need some time to work off some of the shrimp-grits and pulled pork and sweet tea.</p>
<p>Here&#8217;s hoping we see one other before IXD11 in Boulder, CO.</p>
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		<title>Are You Ready to Own A MakerBot Cupcake?</title>
		<link>http://www.allartburns.org/2009/11/28/are-you-ready-to-own-a-makerbot-cupcake/</link>
		<comments>http://www.allartburns.org/2009/11/28/are-you-ready-to-own-a-makerbot-cupcake/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 18:19:59 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Thinking About Design]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/11/28/are-you-ready-to-own-a-makerbot-cupcake/</guid>
		<description><![CDATA[Which is a different question than, &#8220;Is the MakerBot Cupcake the right 3d printer for you?&#8221; If you have the budget to buy a production-ready 3D printer, you probably shouldn&#8217;t be looking at a MakerBot. Production systems have better resolution, support contracts, schmancy STL conversion software and all sorts of other niceties. The MakerBot Cupcake [...]]]></description>
			<content:encoded><![CDATA[<p>Which is a different question than, &#8220;Is the MakerBot Cupcake the right 3d printer for you?&#8221;</p>
<p>If you have the budget to buy a production-ready 3D printer, you probably shouldn&#8217;t be looking at a MakerBot. Production systems have better resolution, support contracts, schmancy STL conversion software and all sorts of other niceties. The MakerBot Cupcake is not a Stratasys, you&#8217;re not just going to plug it in and be cranking out pretty models a few hours later.</p>
<p>However, if you don&#8217;t have a huge budget and you&#8217;re willing to spend time debugging, tweaking, and generally getting your hands dirty; if you&#8217;re ok with the smell of ABS fumes, the stepper motor &#8220;<a href="http://www.vimeo.com/4069614">songs</a>&#8220;, and tending to an occasionally fussy machine that will botch a part for no obvious reason; and if you enjoy hacking and iterative exploration of technology, then maybe you&#8217;re the right sort of person to put together a MakerBot Cupcake or other <a href="http://www.reprap.org">reprap</a>-based 3D printer.</p>
<p>Home scale fabrication is the domain of garage-carpenters and basement-machinists, the MakerBot doesn&#8217;t replace either. To some extent, building and running a MakerBot requires some of these related skills. Do you have a feel for how tight you can turn a bolt holding two pieces of wood together before it snaps the wood? Do you know how to shorten a screw with a hacksaw and keep the threads clean? You already own a multimeter, do you have a thermistor probe as well? How are you at diagnosing a wiring problem in a stepper motor?</p>
<p>Of the various <a href="http://www.reprap.org">reprap</a>-related projects, MakerBot Cupcake is pretty clearly the easiest to put together. I got mine up and running without much fuss, but I&#8217;ve been building things from kits or fabbing things from raw materials for many years. I still needed help from the MakerBot mailing list to sort out a couple of minor problems and I&#8217;ve been able to help a couple of other people with their problems.</p>
<p>If you&#8217;re primarily a designer, there&#8217;s a reason you should consider taking the plunge even if you think you aren&#8217;t the sort of person who is ready to build their own 3D printer: self-education.</p>
<p>I&#8217;ve learned a lot about fabrication working in the opensource 3D printing world that I was never exposed to using commercial systems. Learning how to use Blender to create models has been painful at times, but I find myself liking it more than Solidworks for simple projects. I&#8217;ve learned about bad STL code, the relationships between temperature and speed when laying down plastic, and more about the physical properties of ABS than I ever thought I would need to know. Assembling the MakerBot from parts exposed me to a few neat tricks you can use to make 3D objects out of sheets of acrylic, and some new joining techniques for thin surfaces.</p>
<p>This new knowledge is also helping my ongoing education as a designer. Now that I know some of the printing capabilities, I can change my sketching and ideation process to work around limitations or integrate limitations of the printer. I&#8217;ve also rediscovered the old metalworking path of designing a mold to create a basic shape that is finished on machine tools, but instead I&#8217;m printing 3D plastic that I can finish using hand tools or machine tools.</p>
<p>It hasn&#8217;t been the easiest tool I&#8217;ve learned to use, but building and using the MakerBot might be the &#8220;funnest&#8221; tool I&#8217;ve learned to use in recent years.</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/hacking" rel="tag">hacking</a>, <a href="http://technorati.com/tag/makerbot" rel="tag">makerbot</a>, <a href="http://technorati.com/tag/reprap" rel="tag">reprap</a></p>
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		<title>Why does Google hate Design?</title>
		<link>http://www.allartburns.org/2009/11/15/why-does-google-hate-design/</link>
		<comments>http://www.allartburns.org/2009/11/15/why-does-google-hate-design/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 00:53:42 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Thinking About Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/11/15/why-does-google-hate-design/</guid>
		<description><![CDATA[Decided to give SketchUp Pro a test-drive after discovering that Blender is problematic on the G5/PowerPC and that the free SketchUp is missing some features I need. On the download page is the usual demographic survey, which includes this gem: Industry: Architecture Cabinetry City Planning Civil Engineering Computer Consulting Construction Contractor Entertainment Facilities Management Gaming [...]]]></description>
			<content:encoded><![CDATA[<p>Decided to give SketchUp Pro a test-drive after discovering that Blender is problematic on the G5/PowerPC and that the free SketchUp is missing some features I need.</p>
<p>On the download page is the usual demographic survey, which includes this gem:</p>
<p>Industry:</p>
<ul>
<li>Architecture</li>
<li>Cabinetry</li>
<li>City Planning</li>
<li>Civil Engineering</li>
<li>Computer Consulting</li>
<li>Construction</li>
<li>Contractor</li>
<li>Entertainment</li>
<li>Facilities Management</li>
<li>Gaming</li>
<li>GIS</li>
<li>Graphic Design</li>
<li>Hobbyist</li>
<li>Home Building</li>
<li>Interior Design</li>
<li>Landscape Architect</li>
<li>Marketing</li>
<li>Mechanical Engineering</li>
<li>Software</li>
<li>Survey</li>
</ul>
<p>First, note the lack of &#8220;other&#8221;. You are going to tell Google exactly what it is you do or you cannot download the software. How can you have data-driven decision-making when people can weasel out and choose &#8220;other&#8221;?</p>
<p>Now, note the horrid inconsistency in the hierarchies of the various industries listed and the amount of overlap in some of the categories.. We go from the extremely broad categories of &#8220;Entertainment&#8221; and &#8220;Software&#8221; to the very specific discipline of &#8220;Cabinetry&#8221;. I guess if you&#8217;re a furniture designer who doesn&#8217;t specialize in &#8220;Cabinetry&#8221; you&#8217;re just an &#8220;Interior Design&#8221; person. Or maybe &#8220;Entertainment&#8221;, because people sit on your furniture while being entertained. Isn&#8217;t &#8220;Gaming&#8221; a form of &#8220;Entertainment&#8221; and &#8220;GIS&#8221; a type of &#8220;Software&#8221;?</p>
<p>Of course, the only design disciplines mentioned are &#8220;Interior&#8221; and &#8220;Graphic&#8221;, I guess Industrial and Interaction Designers aren&#8217;t really designers, they&#8217;re &#8220;Mechanical engineering&#8221; or &#8220;Software&#8221;. It&#8217;s also interesting that the only two design disciplines called out are also the ones commonly (and incorrectly) associated with women designers: interior and graphic.</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/design" rel="tag">design</a>, <a href="http://technorati.com/tag/google" rel="tag">google</a>, <a href="http://technorati.com/tag/rant" rel="tag">rant</a></p>
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		<title>baby&#8217;s first 3D printer</title>
		<link>http://www.allartburns.org/2009/11/13/babys-first-3d-printer/</link>
		<comments>http://www.allartburns.org/2009/11/13/babys-first-3d-printer/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 15:54:59 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Thinking About Design]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/11/13/babys-first-3d-printer/</guid>
		<description><![CDATA[[This is the first in a series of notes about home-based 3D printing based on my experiences with a MakerBot Cupcake.] In the 1980s the average person didn&#8217;t own a home computer. Those who did were likely to be gamers, hackers, tinkerers, or someone else interested in owning a computer as a hobby, not as [...]]]></description>
			<content:encoded><![CDATA[<p>[This is the first in a series of notes about home-based 3D printing based on my experiences with a MakerBot Cupcake.]</p>
<p>In the 1980s the average person didn&#8217;t own a home computer. Those who did were likely to be gamers, hackers, tinkerers, or someone else interested in owning a computer as a hobby, not as an everyday tool. ~30 years later, computers are a part of everyday life, used for paying bills, keeping up with friends, publishing photos, and a whole host of other uses we could never have predicted back in the days of the SE and AT. We knew that home computers would change things, but we couldn&#8217;t predict how, no matter how many episodes of Star Trek or Max Headroom we watched on multi-generation VHS tapes copied from friends.</p>
<p>Today, 25 years after the Great Pagemaker Massacre of 1985, we&#8217;re on the verge of another massive change in how our world works. I have no idea how that change will manifest itself, but I&#8217;d like to be one of the first to find out.</p>
<p>I just built a MakerBot <a href="http://www.makerbot.com/">Cupcake</a> 3D printer, which is itself based on the <a href="http://reprap.org">reprap project</a> printers. Since the first question most people ask me is &#8220;how much did it cost?&#8221;, I&#8217;m going to start off this series of notes talking about the economics of 3D printing.</p>
<p>In raw dollars, the Cupcake cost a little less than my first computer, a Commodore C64 with monitor, printer, and omfg, floppy drive instead of cassette recorder, all of which set my parents back a bit over a grand. While a grand or so in the early 80s bought a fair bit more than it does now, like other home computers, you couldn&#8217;t just buy the computer. We probably spent another few hundred dollars on software, joysticks, blank floppies, that weird &#8220;computer-paper&#8221; that the printer used and so on. Most of those things came from third parties, so there was competition to keep the prices down &#8212; you weren&#8217;t locked into buying blank floppies only from Commodore.</p>
<p>Like the C64, one of the selling points for the Cupcake is that it&#8217;s a cheap, no-frills device. Part of the fun in having a Cupcake is the DIY aesthetic of figuring out how it works, why it works, and how to keep it working. Another not so obvious selling point, is that the Cupcake is based on opensource software <i>and</i> hardware. If you&#8217;re not familiar with the 3D printer market, you&#8217;re probably thinking &#8220;so? I bought a cheap PC built from parts and run linux? What&#8217;s the big deal about an opensourced 3D printer?&#8221;</p>
<p>Commercial 3D printer companies, like most 2D printer companies, operate by selling you the &#8220;razor for cheap then making it up on the blades&#8221;. The profit isn&#8217;t in the printer, it&#8217;s in the supplies the printer uses and the support contract to keep it running. Next time you see a really inexpensive inkjet printer for sale, research the cost of a set of replacement ink cartridges. Compare the volume of ink in the cartridges and their price and compare that with the price of refill ink, or look at the effort some manufacturers put into forcing you to <a href="http://www.exponere.com/2009/printer-ink-drm/">only buy new cartridges by using DRM</a>. (There&#8217;s an excellent eBay scam that takes advantage of the pricing disparities: buy a printer, pull the ink cartridges, then sell the printer &#8220;like new&#8221; for near what you paid for it to someone who doesn&#8217;t know how much the replacement cost of the cartridges.)</p>
<p>Two things you usually have to buy from the manufacturer if you own a commercial, closed-source 3D printer are the material to print with and the base that you print on. The printing material is probably a spool of ABS plastic in a vendor-specific housing and the printing base is also ABS and also vendor specific. There&#8217;s a <a href="http://www.timecompression.com/articles/factors-to-consider-when-choosing-a-3d-printer.aspx">nice article over at Time Compression</a> that goes into cost details to be considered when buying a commercial 3D printer, but we&#8217;ll skip to the chase and say we&#8217;re talking about US$ 1-2 per cubic inch on the proprietary systems vs. USD $10 per <i>pound</i> of raw ABS from MakerBot. Oh, and instead of those $5 one-use print surfaces only available from the vendor, the Cupcake prints on a variety of surfaces available at any art supply store, some of them reusable for dozens of prints. (I&#8217;ve used a small piece of acrylic for ~20 prints on the Cupcake with no signs of wear and tear.)</p>
<p>This is opposite to how 2D printing has worked going back to the earliest days of printing. Once someone had the idea to cut blocks of wood or cast lead as type, the printer could control costs by simply buying raw materials for the best price they could negotiate and recycling them when possible. Cast some metal into type, then melt it down when you no longer need it. Screw up a print run? No problem, we can recycle that paper. Wore out your wooden printing block? Have someone carve another and get back to printing.</p>
<p>When I learned to type (&#8220;yes, grandpa, on a typewrier, we know&#8221;) it was on an IBM Selectric that used a ribbon and &#8220;typewriter&#8221; paper. The ribbon was sold by IBM, but replacements were available from third parties. Likewise, I didn&#8217;t have to buy my paper from IBM, I could buy it from any office supply store. I could even buy paper that IBM didn&#8217;t approve of (as if such a thing existed). If my typewriter needed repair, I didn&#8217;t have to call the IBM tech, I could go to any typewriter repair shop I choose. &nbsp;&nbsp;</p>
<p>This is pretty much exactly opposite to how 3D printers work now. If you own a FooCorp X1000 you are pretty much locked into buying everything from FooCorp. Having problems with your X1000? Is your support contract paid up? Are you allowed to even open it and try and fix it yourself without violating your contract?</p>
<p>While the Cupcake is opensource, and one is not locked into buying ABS from MakerBot, it isn&#8217;t a completely self-sustaining ecology just yet. The first problem is that there&#8217;s no way to convert ABS models and scrap back into spools of ABS for printing . The technology to melt and extrude ABS plastic is there, it&#8217;s just a matter of someone building a melter/extruder that&#8217;s safe for home use. Safety might end up being the real problem as ABS fumes aren&#8217;t something you want to breath on a regular basis. Instead of recycling ABS on the individual level, perhaps the local door-to-door ABS recycling firm comes by and trades your scrap for fresh rolls of ABS, similar to the <a href="http://www.janchipchase.com/blog/archives/2007/04/action-correlat.html">newspapers for toilet paper biz in Japan</a>. One step further would be the ability to take broken ABS items and recycle them into replacement parts. If a knob or some other small part breaks, bring it over to my place, I&#8217;ll print you a new one then give the old one to the recycler in trade for more plastic.</p>
<p>So there you have the costs &#8212; under a grand and a dozen or two hours of your time to assemble it, adjust it, and get it running. Some of the money you&#8217;re &#8220;saving&#8221; by buying a DIY printer is going to be translated into hours of your time assembling, adjusting, and generally tweaking your Cupcake to get a decent print. &nbsp;&nbsp;</p>
<p>Next we&#8217;ll look at who the real customer is and whether you should buy a Cupcake or just ship your STL to RedEye.</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/cupcake" rel="tag">cupcake</a>, <a href="http://technorati.com/tag/diy" rel="tag">diy</a>, <a href="http://technorati.com/tag/makerbot" rel="tag">makerbot</a>, <a href="http://technorati.com/tag/reprap" rel="tag">reprap</a></p>
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		<title>wee rant on drawing templates</title>
		<link>http://www.allartburns.org/2009/10/04/wee-rant-on-drawing-templates/</link>
		<comments>http://www.allartburns.org/2009/10/04/wee-rant-on-drawing-templates/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 15:41:55 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Becoming a Designer]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/10/04/wee-rant-on-drawing-templates/</guid>
		<description><![CDATA[Three thoughts on this review of drawing templates. 1) Any ixd doing iPhone dev who needs pixel-precise templates should be able to make their own templates in Illustrator (equiv.) and print them out.  You know what&#8217;s better than spiral, lay-flat bindings?  No binding at all! 2) A physical drawing template? Is this 1980? Are we [...]]]></description>
			<content:encoded><![CDATA[<p>Three thoughts on this <a href="http://www.tuaw.com/2009/10/03/mega-super-tuaw-shootout-of-the-iphone-ui-sketchbooks">review of drawing templates</a>.</p>
<p>1) Any ixd doing iPhone dev who needs pixel-precise templates should be able to make their own templates in Illustrator (equiv.) and print them out.  You know what&#8217;s better than spiral, lay-flat bindings?  No binding at all!</p>
<p>2) A physical drawing template? Is this 1980? Are we making flow charts?  A template that precise is either proof that you need to learn to draw or that you should be comping on the screen and not on paper. (If you have access to a laser cutter you could easily make your own.)</p>
<p>3) There are these things called &#8220;Post-it(tm) Note&#8221;s that come in various colors and sizes. They stick to things,  say a whiteboard or a clipboard, so you can do things like rearrange navigation or swap out different comps for screens. You should try them, they&#8217;re really nifty.</p>
<p>Ok, four thoughts:</p>
<p>4) The reviewer writes: &#8221; My sketching skills are teh suck, so[...]&#8221;</p>
<p>Yes, and they will continue to suck until you stop fussing around with templates and learn to draw freehand. I say that as someone who spent years making sucky drawings with rulers, templates, and other drawing &#8220;aids&#8221; that did nothing save prevent me from learning how to draw.</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/design" rel="tag">design</a>, <a href="http://technorati.com/tag/drawing" rel="tag"> drawing</a>, <a href="http://technorati.com/tag/rant" rel="tag"> rant</a></p>
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		<title>&#8220;I want to be a designer because&#8230;&#8221; 2009 edition</title>
		<link>http://www.allartburns.org/2009/08/28/i-want-to-be-a-designer-because-2009-edition/</link>
		<comments>http://www.allartburns.org/2009/08/28/i-want-to-be-a-designer-because-2009-edition/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 01:30:02 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Being a Designer]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/08/28/i-want-to-be-a-designer-because-2009-edition/</guid>
		<description><![CDATA[Why do I update these in August instead of at the start of the year? The first time someone asked me to answer the question was during my first week of design education. So, being weird like this, I&#8217;ve decided to answer it the same time every year. &#8220;Complete this statement every year while limiting [...]]]></description>
			<content:encoded><![CDATA[<p>Why do I update these in August instead of at the start of the year? The first time someone asked me to answer the question was during my first week of design education. So, being weird like this, I&#8217;ve decided to answer it the same time every year.</p>
<p>&#8220;Complete this statement every year while limiting your answer to 15 words or less.&#8221;</p>
<p>I want to be a designer because&#8230;.<br />
&#8230; practicing design helps me understand the world and how I can improve it.</p>
<p>(Thanks to <a style="text-decoration: underline; color: #003366;" href="http://www.brettyasko.com/">Brett</a> for putting this bug in my head.)</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/design" rel="tag">design</a>, <a href="http://technorati.com/tag/goals" rel="tag">goals</a>, <a href="http://technorati.com/tag/personal" rel="tag">personal</a></p>
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		<title>External Validation Never Hurts</title>
		<link>http://www.allartburns.org/2009/08/07/external-validation-never-hurts/</link>
		<comments>http://www.allartburns.org/2009/08/07/external-validation-never-hurts/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 00:03:47 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Becoming a Designer]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/08/07/external-validation-never-hurts/</guid>
		<description><![CDATA[If I can turn on the personal hype machine for a moment&#8230; I have been accepted as a Professional Member of the IDSA, which means I can put &#8220;, IDSA&#8221; after my name. Ok, so it&#8217;s not probably not a huge deal for people with traditional ID degrees, but it&#8217;s a nice bit of external [...]]]></description>
			<content:encoded><![CDATA[<p>If I can turn on the personal hype machine for a moment&#8230;</p>
<p>I have been accepted as a Professional Member of the IDSA, which means I can put &#8220;, IDSA&#8221; after my name. Ok, so it&#8217;s not probably not a huge deal for people with traditional ID degrees, but it&#8217;s a nice bit of external validation from a respected organization for my unusual educational and professional work.</p>
<p>Now if I can just learn to throw the IDSA gang sign without breaking my Intuous stylus.</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/idsa" rel="tag">idsa</a></p>
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		<title>a little design thinking inspiration for the day</title>
		<link>http://www.allartburns.org/2009/07/20/a-little-design-thinking-inspiration-for-the-day/</link>
		<comments>http://www.allartburns.org/2009/07/20/a-little-design-thinking-inspiration-for-the-day/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 20:18:32 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Thinking About Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/07/20/a-little-design-thinking-inspiration-for-the-day/</guid>
		<description><![CDATA[[I got stuck while writing three journal entries at once so I went to Papanek for some inspiration and found this nice passage. Typos are due to OCR failures. --jet] Victor Papanek, Design for the Real World, revised ed, p293 : [...] A more durable kind of design thinking entails seeing the product (or tool, [...]]]></description>
			<content:encoded><![CDATA[<p>[I got stuck while writing three journal entries at once so I went to Papanek for some inspiration and found this nice passage. Typos are due to OCR failures. --jet]</p>
<p>Victor Papanek, <i>Design for the Real World</i>, revised ed, p293 :</p>
<blockquote>
<p style="font: 12.0px Helvetica">[...]</p>
<p style="font: 12.0px Helvetica">A more durable kind of design thinking entails seeing the product (or tool, or transportation device, or building, or city) as a meaningful link between man and environment. We must see man, his tools, environment, and ways of thinking and planning, as a nonlinear, simultaneous, integrated, comprehensive whole.</p>
<p style="font: 12.0px Helvetica">This approach is <i>integrated</i> design. It deals with the specialized extensions of man that make it possible for him to remain a generalist. All man&#8217;s functions &#8212; breathing, balancing, walking, perceiving, consuming, symbol-making, society-generating &#8212; are interrelated and interdependent. If we wish to relate the human environment to the psychophysical wholeness of the human being, our goal will be to replan and redesign both function and structure of all the tools, products, shelters, and settlements of man into an integrated living environment, an environment capable of growth, change, mutation, adaptation, regeneration, in response to man&#8217;s needs.</p>
<p style="font: 12.0px Helvetica">Integrated design will concern itself, for the first time since the Late Paleolithic, with unity. This must include locally autonomous planning, as well as regional and city planning, architecture (both interior and exterior), industrial design (including systems analysis, transportation, and bionic research), product design (including clothing), packaging, and all the graphic, video and film-making skills that can be generally subsumed under the phrase visual design. Dividing lines exist between these areas at present, but the lunacy of these divisions is apparent even on the most basic level. To use one example: what is architecture? Assuredly it is more than the skill of building arches. Consider today&#8217;s mix of civil engineering, speculative building, contracting, interior decoration, federally subsidized mass housing, landscaping, regional planning, rural and urban sociology, sculpture, and industrial design: what is left?</p>
<p style="font: 12.0px Helvetica">Architecture can hardly still be considered an area of its own (it lacks definition), and it overlaps with dozens of different fields. In view of all this, what is architecture? Could this be the reason so many architects have moved toward research, self-indulgent paper fantasies, heroic but ecologically unsound monumentalism, planning, and industrial design during the last decade? And during that same time, industrial designers have concerned themselves increasingly with the development of prefabricated houses and building components. Interior designers have developed furniture and tools and got caught up in such fads as supergraphics, nostalgia, brutalism, and so forth, while visual designers develop products and make films.</p>
<p style="font: 12.0px Helvetica">[...]</p>
<p style="font: 12.0px Helvetica">If we speak of integrated design, of design-as-a-whole, of unity, we need designers able to deal with the design process comprehensively. Lamentably, designers so equipped are not yet turned out by any school. Their education would need to be less specialized and include many disciplines now considered to be only distantly related to design, if related at all.</p>
<p style="font: 12.0px Helvetica">Integrated design is not a set of skills, techniques, or rules but should be thought of as a series of functions occurring simultaneously rather than in a linear sequence. These simultaneous &#8220;events&#8221; can be thought of (in biological terms) as initial fertilization, developmental growth, production (or mimesis), and evaluation, the latter leading to reinitiation or regeneration or both, thus forming a closed feedback loop. Integrated design (a general unified design system) demands that we establish at what level of complexity the problem belongs. Are we, for instance, dealing with a tool that must be redesigned, or are we dealing with a manufacturing method in which this tool has been used, or should we rethink the product itself in relation to its ultimate purpose? [...]&#8220;</p>
</blockquote>
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		<title>designing for maintenance, a success story</title>
		<link>http://www.allartburns.org/2009/06/26/designing-for-maintenance-a-success-story/</link>
		<comments>http://www.allartburns.org/2009/06/26/designing-for-maintenance-a-success-story/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 22:56:21 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sustainable Living]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/06/26/designing-for-maintenance-a-success-story/</guid>
		<description><![CDATA[I hate cordless phones. Hate hate hate. They are expensive, break easily, interfere with other wireless devices, and when the battery starts to die down, you have to buy some obscure, phone-specific battery for way too much money. Last week, we bought yet-another-cordless-phone after the GE died and the replacement handset would never sync properly [...]]]></description>
			<content:encoded><![CDATA[<p>I hate cordless phones. Hate hate hate. They are expensive, break easily, interfere with other wireless devices, and when the battery starts to die down, you have to buy some obscure, phone-specific battery for way too much money.</p>
<p>Last week, we bought yet-another-cordless-phone after the GE died and the replacement handset would never sync properly with the base station. This time, I decided to go with a Panasonic, as some similar models had received good ratings in Consumer Reports and Costco had them for cheap.</p>
<p>Setting them up, I was happy to discover that instead of some cordless phone specific battery, they use regular NiMH AAA batteries. Plentiful and cheap when the time comes to replace them.</p>
<p>Now if I could just get a set of schematics and a parts list so we&#8217;d have a chance of repairing the phone itself, maybe I&#8217;d have a phone that I could maintain over the long run&#8230;</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/batteries" rel="tag">batteries</a>, <a href="http://technorati.com/tag/design" rel="tag"> design</a>, <a href="http://technorati.com/tag/sustainability" rel="tag"> sustainability</a></p>
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		<title>japan and design 1: Welcome to the FUTURE!</title>
		<link>http://www.allartburns.org/2009/06/22/japan-and-design-1-welcome-to-the-future/</link>
		<comments>http://www.allartburns.org/2009/06/22/japan-and-design-1-welcome-to-the-future/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 19:30:38 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Sustainable Living]]></category>
		<category><![CDATA[Technology and Culture]]></category>
		<category><![CDATA[Thinking About Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/06/22/japan-and-design-1-welcome-to-the-future/</guid>
		<description><![CDATA[Before landing in Narita, most of my exposure to Japanese design was stuff-for-export-to-the-US: toys, consumer electronics, anime, clothing, etc. It wasn&#8217;t until we landed at Narita and started making our way to the hotel that I realized just how different the two countries actually are. Sure, the language and cultural barriers are pretty steep, but [...]]]></description>
			<content:encoded><![CDATA[<p>Before landing in Narita, most of my exposure to Japanese design was stuff-for-export-to-the-US: toys, consumer electronics, anime, clothing, etc. It wasn&#8217;t until we landed at Narita and started making our way to the hotel that I realized just how different the two countries actually are. Sure, the language and cultural barriers are pretty steep, but there&#8217;s also some fundamental differences in how Japanese designers[0] address problems.</p>
<p>Here&#8217;s one example: luggage. In the states, luggage is all about ease of movement through airports or accessories that make your luggage clip to other luggage and so on. The problem is, &#8220;how do I move a bunch of bags from my house to the airport to the hotel and back again?&#8221; and the answer is the latest and greatest products from Victorinox, Samsonite, and their ilk.</p>
<p>In Japan, this problem is solved with an actual service, not better luggage. It&#8217;s trivial to drop your luggage off at the airport and have it delivered to your hotel, or delivered from your hotel to another hotel or back to the airport. Within Japan, we travelled only with overnight bags, our massive luggage were dropped off at the front desk of one hotel and delivered to our room at the next.</p>
<p>I don&#8217;t think that someone actually said, &#8220;how can we solve the luggage problem&#8221; as much as someone saw a business opportunity. <a href="http://www.kuronekoyamato.co.jp/english/">Yamato Transport</a> doesn&#8217;t just move luggage, they move pretty much anything from one point to another. Services instead of consumable products were everywhere. Instead of a stack of napkins at the restaurant, we were given steamed hand-towels. Instead of a bunch of signs at a construction site warning passersby of danger, a real, live human apologized for the inconvenience and directed traffic as needed.</p>
<p>When we checked in to our hotel &#8212; jetlagged and confused &#8212; we discovered a few other little touches that made a huge difference in our stay and how we thought about our environment. After finding our room and dumping our luggage, we were confused by the fact that the power was out. It took us a few minutes to find the slot by the door where you store your (RFID enabled) room key. When you&#8217;re in the room, you put your key in the slot, and the power is turned on for your room. When you leave and take the key with you, everything except the fridge and the washer/dryer are automatically powered down. Not only do you always know where you room key is, but you get a daily reminder of how much energy is wasted by standby power or lights that were accidentally left on.</p>
<p>We were also happy to find that our hotel had a &#8220;<a href="http://en.wikipedia.org/wiki/Toilets_in_Japan">washlet</a>&#8220;, and by the end of our stay we were trying to figure out how to smuggle one home. And also wondering if, perhaps, the Japanese think we&#8217;re a bunch of dirty savages when it comes to bathroom hygiene. I&#8217;m sure the toilet paper industry would not be happy about the mass adoption of washlets in the States, but I think it&#8217;s something that&#8217;d probably be better for us (and the environment) in the long run. Washlets are another case of the &#8220;service instead of commodity&#8221; thinking &#8212; instead of buying the best/nicest toilet paper you can afford by the pallet at Costco, why not have a toilet that does most of the cleaning for you?</p>
<p>I&#8217;ll end on a question that popped into my head while trying to find a trashcan on the streets of Tokyo,</p>
<p>&#8220;Can you design a solution that doesn&#8217;t create new consumption patterns?&#8221;</p>
<p>[0] For the purposes of simplicity, I&#8217;m not going to try and guess whether it was a service designer, interaction designer, UE designer, industrial designer, or whatever designer that designed things that I used.</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/design" rel="tag">design</a>, <a href="http://technorati.com/tag/japan" rel="tag"> japan</a></p>
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		<title>design and sustainability: recycle vs. repair</title>
		<link>http://www.allartburns.org/2009/06/15/design-and-sustainability-recycle-vs-repair/</link>
		<comments>http://www.allartburns.org/2009/06/15/design-and-sustainability-recycle-vs-repair/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 20:59:21 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Sustainable Living]]></category>
		<category><![CDATA[Thinking About Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/06/15/design-and-sustainability-recycle-vs-repair/</guid>
		<description><![CDATA[A couple of weeks ago, the battery in my 5G iPod, an older 60G, died for the second time. The last time it died, I paid something like $75 to have it replaced and waited a week because I wanted to keep my custom-etched cover. I paid something like $400 for it new, so paying [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago, the battery in my 5G iPod, an older 60G, died for the second time. The last time it died, I paid something like $75 to have it replaced and waited a week because I wanted to keep my custom-etched cover. I paid something like $400 for it new, so paying $75 to replace a battery seemed pretty reasonable, if I&#8217;d wanted I could probably have done it more cheaply myself.</p>
<p>This time when I visited the Apple store, there was no mention of repair &#8212; the only option presented to me was that if I recycle it, I could get %10 off of a new iPod. So, what&#8217;s changed? Why is Apple more interested in selling me a new iPod that only holds marginally more media instead of charging me a fair chunk of change to replace the battery in the old one. The rumor is they don&#8217;t make profit on the iPod and that it&#8217;s subsidized by iTunes sales. Is the hope that in selling me a larger iPod, they increase the amount of sales, and does adding half-again as much space really make that much profit?</p>
<p>So here&#8217;s the design issue &#8212; why isn&#8217;t the iPod designed to be easily repaired by someone at the Genius bar? It&#8217;s trivial to swap out the battery in my state of the art Android G1 and it&#8217;s been trivial to swap out the battery in almost every mobile phone or mobile HT I&#8217;ve owned. I&#8217;m trying to remember the last bit of consumer electronics I owned that didn&#8217;t allow me to swap out the battery and I&#8217;m drawing a blank.</p>
<p>So what&#8217;s up, Apple? As a socially responsible company, why aren&#8217;t you designing products that can be maintained by the customer instead of designing products that have to be replaced?</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/apple" rel="tag">apple</a>, <a href="http://technorati.com/tag/design" rel="tag"> design</a>, <a href="http://technorati.com/tag/sustainability" rel="tag"> sustainability</a></p>
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		<title>japan and design: issue 0</title>
		<link>http://www.allartburns.org/2009/06/10/japan-and-design-issue-0/</link>
		<comments>http://www.allartburns.org/2009/06/10/japan-and-design-issue-0/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:16:29 +0000</pubDate>
		<dc:creator>jet</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.allartburns.org/2009/06/10/japan-and-design-issue-0/</guid>
		<description><![CDATA[I&#8217;m just now finishing up two weeks of design observation in Japan. My one sentence summary: omfg. I&#8217;ve always liked Japanese design, but I don&#8217;t think I could understand why until a few years of design school and a couple of weeks in Tokyo. Design is a part of everyday life here, in a way [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just now finishing up two weeks of design observation in Japan. My one sentence summary:</p>
<p>omfg.</p>
<p>I&#8217;ve always liked Japanese design, but I don&#8217;t think I could understand why until a few years of design school and a couple of weeks in Tokyo. Design is a part of everyday life here, in a way the west doesn&#8217;t get just yet. For one example, do a search for &#8220;tenegui&#8221; and check out the complex history of a simple piece of cloth.</p>
<p>Over the next few weeks I&#8217;ll try and summarize what I&#8217;ve learned/discovered during two weeks in Japan.</p>
<p>Technorati Tags: <a href="http://technorati.com/tag/design" rel="tag">design</a>, <a href="http://technorati.com/tag/japan" rel="tag"> japan</a></p>
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