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	<title>Comments on: Thoughts on &#8220;Tangible Internaction Design&#8221;</title>
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	<link>http://www.allartburns.org/2009/04/17/tangible-internaction-design-thoughts/</link>
	<description>It does, you know.  You just have to get it hot enough.</description>
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		<title>By: jet</title>
		<link>http://www.allartburns.org/2009/04/17/tangible-internaction-design-thoughts/comment-page-1/#comment-41990</link>
		<dc:creator>jet</dc:creator>
		<pubDate>Sun, 19 Apr 2009 14:28:29 +0000</pubDate>
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		<description>I agree -- time is definitely the fourth dimension for interaction.   My sketches of interaction currently take the form of storyboards, similar to what people would use for comics or movies.</description>
		<content:encoded><![CDATA[<p>I agree &#8212; time is definitely the fourth dimension for interaction.   My sketches of interaction currently take the form of storyboards, similar to what people would use for comics or movies.</p>
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		<title>By: francis norton</title>
		<link>http://www.allartburns.org/2009/04/17/tangible-internaction-design-thoughts/comment-page-1/#comment-41968</link>
		<dc:creator>francis norton</dc:creator>
		<pubDate>Sun, 19 Apr 2009 07:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.allartburns.org/2009/04/17/tangible-internaction-design-thoughts/#comment-41968</guid>
		<description>There&#039;s one immediate, if limited, response to your lovely sentence about plane and volume - since these are two-dimensional and three-dimensional respectively, this really invites the thought that the elements of interaction design lie in the fourth dimension, namely time. And that the fourth dimension expresses change in the three lower dimensions. 

I have to admit I&#039;m not quite sure which side of the profundity/obviousness line I&#039;m walking here, but I&#039;ve never seen this mentioned explicitly, so I hope it fits in as a footnote to your discussion of wider issues.</description>
		<content:encoded><![CDATA[<p>There&#8217;s one immediate, if limited, response to your lovely sentence about plane and volume &#8211; since these are two-dimensional and three-dimensional respectively, this really invites the thought that the elements of interaction design lie in the fourth dimension, namely time. And that the fourth dimension expresses change in the three lower dimensions. </p>
<p>I have to admit I&#8217;m not quite sure which side of the profundity/obviousness line I&#8217;m walking here, but I&#8217;ve never seen this mentioned explicitly, so I hope it fits in as a footnote to your discussion of wider issues.</p>
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